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Team fortress 2 mod
Team fortress 2 mod











Despite my attempts to balance the classes for both single-player/co-op and deathmatch, most of the balancing efforts have been with deathmatch in mind. Most classes have ordinary grenades, a few have special grenades mimicking what they have in TFC.Īnd one other thing. Also note any bullet weapons available have been modified to offer a mix of horizontal and vertical spread.Įvery class (except the Civilian) also has a handful of grenades to use, on their fifth weapon slot. The classes here each have their own starting weapons, and thus any weapons normally available on the maps during play have been replaced by the appropriate ammo instead.

team fortress 2 mod

May Not Run With : Vanilla or other source ports The engineer's turret-healing ability can affect any NPC. In cramped spaces will fail, wasting the ammunition used.Ģ. For the Medic and Engineer, trying to spawn stimpacks/turrets

team fortress 2 mod

Other files required : None except ZDoom (or GZDoom)īuild Time : On-and-off updates since last release 2 years agoĮditor(s) used : None except Notepad for Decorate work, and GIMP for spritework Plus he did the spritework for the Sniper Rifle, Flamethrower, Plasma Pistol, and Incindiary Cannon.ĭehacked/BEX Patch : No, Decorate work only Primary purpose : Single+Coop play, deathmatch, no levels includedĭescription : Play through The Ultimate Doom, Doom 2, or Final Doom as one of ten classes from the Team Fortress series, each with different abilities and weaponry.Īdditional Credits to : ID Software for making these great games, ZDoom for the source port and wiki, whoever made the Quake mod that started the Team Fortress series, my friend Kallin for help with playtesting/bugfixing/inspiration.

team fortress 2 mod team fortress 2 mod

Archive Maintainer : Combos, just like the prior updates.













Team fortress 2 mod